// Automatically generated with bin2go: http://github.com/chsc/bin2go

package games

var Missile = &Game{
	Program: []byte{
		0x12, 0x19, 0x4d, 0x49, 0x53, 0x53, 0x49, 0x4c,
		0x45, 0x20, 0x62, 0x79, 0x20, 0x44, 0x61, 0x76,
		0x69, 0x64, 0x20, 0x57, 0x49, 0x4e, 0x54, 0x45,
		0x52, 0x6c, 0x0c, 0x60, 0x00, 0x61, 0x00, 0x65,
		0x08, 0x66, 0x0a, 0x67, 0x00, 0x6e, 0x01, 0xa2,
		0xad, 0xd0, 0x14, 0x70, 0x08, 0x30, 0x40, 0x12,
		0x29, 0x60, 0x00, 0x61, 0x1c, 0xa2, 0xb0, 0xd0,
		0x14, 0xa2, 0xb0, 0xd0, 0x14, 0x3e, 0x01, 0x12,
		0x49, 0x70, 0x04, 0x40, 0x38, 0x6e, 0x00, 0x12,
		0x4f, 0x70, 0xfc, 0x40, 0x00, 0x6e, 0x01, 0xd0,
		0x14, 0xfc, 0x15, 0xfb, 0x07, 0x3b, 0x00, 0x12,
		0x53, 0x62, 0x08, 0xe2, 0x9e, 0x12, 0x95, 0x3c,
		0x00, 0x7c, 0xfe, 0x63, 0x1b, 0x82, 0x00, 0xa2,
		0xb0, 0xd2, 0x31, 0x64, 0x00, 0xd2, 0x31, 0x73,
		0xff, 0xd2, 0x31, 0x3f, 0x00, 0x64, 0x01, 0x33,
		0x03, 0x12, 0x6d, 0xd2, 0x31, 0x34, 0x01, 0x12,
		0x91, 0x77, 0x05, 0x75, 0xff, 0x82, 0x00, 0x63,
		0x00, 0xa2, 0xad, 0xd2, 0x34, 0x45, 0x00, 0x12,
		0x97, 0x76, 0xff, 0x36, 0x00, 0x12, 0x39, 0xa2,
		0xb4, 0xf7, 0x33, 0xf2, 0x65, 0x63, 0x1b, 0x64,
		0x0d, 0xf1, 0x29, 0xd3, 0x45, 0x73, 0x05, 0xf2,
		0x29, 0xd3, 0x45, 0x12, 0xab, 0x10, 0x38, 0x38,
		0x10, 0x38, 0x7c, 0xfe,
	},
}
